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Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

EA laid to reveal next generation FIFA and Battlefield


Electronic Arts CEO John Riccitiello has declared that the next generation's publications of the FIFA and Battlefield are in development and going to talk about the more titles in May 2013. EA COO Peter Moore also spoke about EA's future, emphasizing the company's success with its renowned franchise, downloads and iOS line-up.

We are also investing in Gen 4 console technology and content, said Riccitiello, as a part of today's financial results. We have suggested that we are working on the next editions of our two greatest franchises Battlefield and FIFA. And we hope to discussing these and many other programs with you when we provide out our FY14 guidance in May 2013.

Peter Moore, meanwhile, highlighted the strength of the leading franchises of EA, Medal Of Honor even had a lower performance.

In the vacation period of 2011, the ten titles accounted for approximately 40 percent of western world industry income. In 2012, the 10 captured nearly 50 percent. EA had two of the first five in 2012 - FIFA 13 and Madden NFL 13. we also had more Top 20 hits - six in 2012 compared to four the previous year.
Digital trends are overwhelmingly positive, he continued. We estimate that overall income of digital gaming and services increased by more than 25% year over year. The income mobile games iOS and Android doubled its size during the year 2012. Income linked to Digital PC games, including downloads full games, paid DLC, social games & Subscriptions grew at about 20%, as well as digital incomes related to the game console.

More facts and figures about EA will be posted soon. Keep tracking Electronic Arts.

Metro Gaming Launches For Xbox 360, Windows 8 Gamers




Metro Gaming Launches For Xbox 360, Windows 8 Gamers
Windows 8 has come to stay whether we like it or not, and even with people ike Gabe Newell and Marcus "Notch" Persson complain about new Operating System which has no end, there are some benefits to it, such as the latest gaming site that focuses on tablet style of navigation to assist give the players ease of access to contents and features like few other known sites.

One of the major highlights of Windows 8 is that you can surf through the content with ease magnetic stripe cards and interchange for getting what you need and when you need it. One of the best moments in Metro game is that it enables the same style as navigation, using starting chips rather than the traditional design of the gaming sites, giving a comprehensive and easier mobile Windows 8 experienced cosmetic.

The site itself is devoted to all things about Xbox, and is a direct subsidiary of parent-site Electronic website. As noted in the press release ...

...covering the Xbox 360, Windows 8 and Windows Phone and Xbox LIVE service. Live right now, the game Metro will become a pillar of online library of Xbox player as it offers you all latest news and reviews for devices of Metro.

Gamers on the spot may keep up on the latest posts and outflows from all the things Xbox and even all things Windows and Metro game maintain the information flowing and fresh content.

If you are searching for a mobile-friendly website who offers a wide range of content and up to date information about the world of video games from Microsoft, make sure to play a friendly visit to Metro, which is live now.


Xbox 720 and PlayStation 4: Forecasting of Announcement

Sony and Microsoft are playing with the idea to breakdown the tradition and making the next-generation reveals away from E3. Before some weeks or even months of gaming's annual jamboree in June, Sony and Microsoft would unveiling their new featured machines known as PlayStation 4 and Xbox 720.

The story states, "The largest industry event E3 in June, but both companies to spotlight their system to their wants. E3 does not mean that it is without surprise the next generation. The preparation of Next Generation games will be announced at the end of this year."

This is true for E3's new console indicates something very clearly benefits. Media visits have already placed in, though journalists are just waiting for the announcement of invitation. World is thinking and talking about the games, because of E3.

There are also a some aspect of "rules" in order to E3 press conferences of Hardware. Hardware competition have lots of experience by making those stuff, the format is well known, & the risk of being completely impressed by competitor is minimum. It is more safe and more convenient choice.

But Sony and Microsoft will notice that, more than ever before, a disclosure of the console is a mass cultural event which may be worth your particular situation, instead of being a portion of E3. Most people possess game consoles spending more of time with them. This is a great history still does not require carry around in another event and, indeed, may be damaged by it.

Game consoles are also discussed, not just about the games, and their inclusion in an annual convention of games could diminish this aspect of the devices. You might or might not to agree with this line of thinking, but it is definitely in the form of console design and commercialization over the years, as well as using of console games.
Sony and Microsoft are seen as a much bigger game than just compete for the gaming market. Its main rival is Apple, which hosts its own events for major announcements. Apple has presented a strong case for independent product launches - who do not share the spotlight, launching its own schedule and not be beholden to convention time, and the general suggestion that their products are so important that they have rival. Are the games hardware companies feel diminished by host their big cheers as part of something else, and it is likely which in a few hours and a few miles of each other? Appears likely.

And here comes another aspect. In days gone E3 could make the front pages of major newspapers or a slot on the network evening news. Major announcements and new game consoles would name-check in these stories. However, a new console hardware either team is big big news in itself. No media outlet can afford to ignore this story. So an announcement at E3 runs the risk of being lumped in with the story of a catch-all 'latest video game material ", while having to share the ad with a direct rival.

How much better to own completely ad, to get some space to all other game-related noise.

If, as is being suggested by Vice Sony's President, Hiroshi Sakamoto, an announcement was made before E3, also gives the games they publish third additional opportunities to take the next generation of ads without the kind of secret debilitating that would surround a pitch-E3 hardware. And of course, Sony and Microsoft still have E3 conference to talk about games and other things that were behind the earlier revelation. Extra publicity is good.

Of course, there are the problems. The company wants to go first, or there is another advantage in being? But these issues are present in the E3. 'Winners' E3 media by insisting - like many of us - Hardware known companies have the pillow. Billion dollars to the launching crazy Convention (Convention to select a winner, not literally, E3 Convention is a wonderful event.) - For more than one initial expectations better executed

This event might called a media event, but people who work in the media is about, PlayStation and Xbox users and fans is about.

While these events are quite interesting, and it is a great privilege to attend them, its location just before E3, stacked one above the other is actually a kind of pain in the back for journos to be submitted within stories from one conference to another, typically with a large amount of glue in question. You can feel a lot like air travel. There is something good to spend a day in one story, one of the biggest stories of the decade.

Whatever console companies decide it is clear that at some point in the coming months, we will all be watching the new consoles which was released for the first time, hopefully without spoilers leak. Where and when ads are done, everything is going to be awesome last.

Video Games Don't Create Violence In Society


Video Game Controller

Last week the long-debated subject of violence in video games hit a crescendo of sorts. A topic often debated among game makers, game players, parents and politicians found itself at the center of a discussion in the White House about the broader topic of violence in America.

Is the video game industry, as the National Rifle Association recently claimed, a "callous, corrupting shadow industry that sells and sows violence against its own people?"

Of course not. The more reasonable question is: Are video games too violent?

Video games, like many forms of artistic expression, sometimes deal with the struggles of society. Games like Call of Duty or Battlefield or Medal of Honor are in some ways the byproducts of America's current War on Terror, existing in part to explore a fascination with military conflicts in the Middle East and abroad.

Battlefield
Battlefield
"Media always has something to say about our society," said Leigh Alexander, Gamaustra editor-at-large. "Popular high-end television — say, Girls, or Game of Thrones, to grab some easy examples — currently deals with social roles, class issues and the position of women in society, across an election year that had much to do with social issues and the politicization of women's rights. We can always take the pulse of our times in popular media, and in light of that I think violent games can never be 'just for fun,' meaningless or existing in some context-less vacuum."

Kate Edwards, president of the International Game Developers Association, says that game developers are very aware of the use of violence in their games.

"ON THE ISSUE OF VIOLENCE, I THINK MOST GAME DESIGNERS ARE COGNIZANT OF THE ROLE THAT VIOLENT ACTIONS SERVE IN THEIR GAMES' STORIES."

"Developers consider many complex social issues that may arise in their games," she said. "On the issue of violence, I think most game designers are cognizant of the role that violent actions serve in their games' stories, very similar to how a film's scriptwriter or a book's author leverages such acts to serve the stories they wish to tell. Having worked on many major game titles over the years, I can attest firsthand that the writers, designers and developers are usually very conscientious of their craft and how certain actions — violent or not — serve the purpose of their games."

While Edwards feels that asking what responsibilities specifically game makers have to society is unfair, she said the broader question of what responsibilities artists have in their craft is a relevant one.

"I think in the broader context most people would agree that they have to be true to their artistic vision as part of a broader creative expression of our culture," she said. "The decision to accept or reject that artistic content is at the discretion of a consumer's own preferences, or if they're young, at the discretion of their parents to decide what is appropriate."

In many ways, the artists' greatest responsibility is to themselves.

Markus Persson, the Swedish developer behind the massively popular, mostly violence-free building game Minecraft, agrees.

"A lot of game developers are game developers because they're passionate about games," he said. They make the games they want to play themselves, and as adults, these games might not be the same as the games children want to play. Personally, I did not create Minecraft in an attempt to cater to kids, but rather just made a game that I wanted to play myself.

"Creators have no responsibility towards anyone to do anything; they should simply express themselves as much as they can through the means they choose. Some material produced might not be suitable for children, and that can be regulated with a rating system and responsible parents."

And perhaps that's the more important point: Not all video games are for everyone and not all of them are violent. The game industry produces a surprisingly eclectic mix of titles.
GTA IV
GTA IV

"THE ROLE OF VIOLENCE IN STORYTELLING IS AS OLD AS HUMAN HISTORY, AND IT HAS LONG SERVED A PURPOSE IN CONVEYING VALUES OF HONESTY, COURAGE, CONFIDENCE AND PERSEVERANCE."

Nearly 18 million copies of Minecraft have been sold. While last year's top-selling games included Call of Duty: Black Ops 2 and Call of Duty: Modern Warfare 3, half of the top games of 2012 weren't violent. Those non-violent games include sports titles, dancing games, even a Lego game. And that's just counting games sold in stores in the U.S. When you start to look at mobile gaming, where Angry Birds remains the king of the platform, overtly violent games become even less prevalent. Stepping back to look at the history of video games shows you that gaming has always had a diverse selection of experiences.
"If you look at some of the most popular video games in history on a global scale (based on units sold), the list will include titles such as Wii Sports, The Sims, Super Mario Brothers, the Pokémon series and Tetris," the IGDA's Edwards said. "I personally feel that the video game medium is as diverse in its range of content as other forms of popular media."

Call of Duty
Call of Duty
The real difference between video games and most movies or books is that video games give you choices. You can choose to derail the nuanced narrative of a game developer, to side-step the inherent morality of a game, to introduce violent acts where none are meant to exist.
That violence exists in a virtual world meant to simulate the real, violent one in which we live shouldn't come as a surprise. That some people find only bloodshed when they peer through this modern-day looking glass probably says more about them than it does the games they're playing.

"The role of violence in storytelling is as old as human history, and it has long served a purpose in conveying values of honesty, courage, confidence and perseverance," Edwards said. "If games were the first medium to have a compelling influence over society, I could understand the obsession with imbuing them with powerful qualities of changing human behavior at a fundamental level. But this is not the case. As one of the more recent forms of artistic expression, games and their interactivity are providing us with a new way to explore ancient themes. I for one welcome more research into their uniqueness and their potential influence, as has already been profusely explored for the printed word, the film and other media."
Medal of Honor Airborne
Medal of Honor Airborne

Good Game is an internationally syndicated weekly news and opinion column about the big stories of the week in the gaming industry and its bigger impact on things to come. Brian Crecente is a founding News Editor of Polygon.
 

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